Blender Git Commits

Blender Git commits from all branches.

Page: 2703 / 2888

November 25, 2013, 19:09 (GMT)
added separate constraint update operator (only updating constraints) for quicker workflow
November 25, 2013, 19:09 (GMT)
opticall separation of values which need refresh and which dont
November 25, 2013, 19:09 (GMT)
changes for cell calculation, but this mode does not really work, still (just in for testing purposes)
November 25, 2013, 19:09 (GMT)
added cell/centroid based approach again, delivers only the most necessary constraints in good time
November 25, 2013, 19:09 (GMT)
added new cellbased search, performance not so ok...
November 25, 2013, 19:09 (GMT)
calculation fix for cell/meshisland assignment
November 25, 2013, 19:09 (GMT)
attempt for cellbased search, but loss of performance instead of gain, hrm.
November 25, 2013, 19:09 (GMT)
breking threshold 0 means undestructible now
November 25, 2013, 19:09 (GMT)
added time printouts in seconds
November 25, 2013, 19:09 (GMT)
fix for 0 limit and prop checked, was creating 0 constraints instead of "all"
November 25, 2013, 19:09 (GMT)
added proportional limit and proportional distance for reducing number of neighborhood lookups in dense areas with many small parts
November 25, 2013, 19:09 (GMT)
expose bullet activation state and use it to deactivate both constraint partners in case of one is deactivated (avoids objects jittering around)
November 25, 2013, 19:09 (GMT)
reset cache on moving objects and reenable all constraints
November 25, 2013, 19:09 (GMT)
fix for: canceling transforms with rigidbody modifier, was not done properly before
November 25, 2013, 19:09 (GMT)
ensure updateability of noise (when it changes)
November 25, 2013, 19:09 (GMT)
yes! baking fixed finally now, need to rebake once to include a noisemap, which will be applied instead of generating new noise
November 25, 2013, 19:09 (GMT)
added 3 more breakup options: breaking percentage, breaking angle and breaking distance
November 25, 2013, 19:09 (GMT)
fix mass and centroid calculation for 1 vertex objects
November 25, 2013, 19:09 (GMT)
fix for separation method, did not work correctly if an unsuccessful halve occurred
November 25, 2013, 19:09 (GMT)
fix for crash when deleting objects with modifier (and cache is valid)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021