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|Blender Fire Testing|
This week I have been experimenting with different fire simulation and render setups to find out new ways to improve simulation quality.
|Blender Smoke "Force Field" + Particles |
Testing new smoke force field type.
|Blender Smoke - Moving+Adaptive Domain |
Testing new adaptive and moving domain features.
|Blender Smoke - Adaptive Domain|
Early testing of adaptive domain size feature I'm currently working on.
|Blender Smoke Initial Velocity|
Smoke initial velocity inherited from the object surface.
|Smoke emission + Dynamic Paint |
Testing new smoke flow options: Smoke is emitted directly from mesh surface (no particles) and emission rate is controlled by Dynamic Paint generated vertex group. :)
|Blender Smoke + Fire Preview|
Initial testing of rendering smoke and fire together in Blender viewports.
|Dynamic Paint - Particle Emission|
This time I was experimenting with idea of Dynamic Paint being able to emit particles.
|Dynamic Paint - Rain Ripples|
Using Blender 2.61 Dynamic Paint waves to replicate rain ripples on mirror calm water surface.
|Dynamic Paint - Snow Test|
A simple experiment trying to make realistically gathering snow in Blender.
|Blender Ship Wake Testing|
Some experimenting with upcoming Blender 2.61 features.
|Dynamic Paint - Laser Carving|
A powerful laser draws Blender logo into sand.