Blender Git Commits

Blender Git commits from all branches.

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August 1, 2010, 00:01 (GMT)
* Fix: some sculpt tools were not working with new wrap texture mapping mode
* Fix: anchored stroke cursor was not drawing properly
July 31, 2010, 03:52 (GMT)
== Texture Overlay for Wrap Texture Mode ==

* Wrap mode now has a texture overlay.

* Also, wrap texture mode has been enabled for all tools now, but it does not seem to be working properly for all of them as of yet.
July 31, 2010, 00:15 (GMT)
== Multires ==

* Separate mdisp re-allocation from customdata realloc

July 30, 2010, 23:45 (GMT)
== VPaint/Multires ==

Added a function to apply multires colors as regular mcols; used when applying multires modifier and rendering

July 30, 2010, 22:10 (GMT)
== VPaint ==

* Added an operator to convert vcols to texture; works for multires vcols too
* Still has some seam issues, need to do more intelligent bleeding
* Current UI is a menu item in the Image menu (Vertex Colors to Texture)

July 30, 2010, 17:18 (GMT)
Render Branch: code tweak, revert splitting up of ShadeInput, didn't work out
well and ended up mostly being confusing.

July 30, 2010, 15:20 (GMT)
== Paint ==

* Refactored paint mask undo to support any customdata type
* Automatically make layer multires when adding vcols to a multires mesh in vpaint mode
* Fixed vcol multires toggle so that it updates the dm

TODO:
* Add paint undo for vcol layers
July 30, 2010, 12:02 (GMT)
Render Branch: code tweak to Render struct.

July 30, 2010, 11:26 (GMT)
Fix for #23006: approximate AO/env/indirect used averaged subpixel location
which could give light leaks, this uses same trick as raytracing to fix it.

July 30, 2010, 05:51 (GMT)
July 30, 2010, 01:27 (GMT)
== VPaint ==

* Switched vpaint to use paint/pbvh undo system

TODO:
* Undo for adding/removing color layers

July 30, 2010, 00:55 (GMT)
== Paint/PBVH ==

Undo refactor

* Renamed sculpt_undo.c to pbvh_undo.c
* Modified node push take a flag (PBVHUndoFlag) that controls what data gets pushed
* Changed sculpt code to only push coords, changed masking to only push paint masks
* Added undo code to save/restore mcols too, but not used yet
* Fixed a weight paint crash

July 29, 2010, 20:59 (GMT)
startup.blend.c got corrupted by a previous merge
July 29, 2010, 08:08 (GMT)
* f-key for on surface brush now uses the same overlay for fixed mode so that the texture is consistent with the on surface brush
* tiled overlay now disappears when sculpting
* transparency of brush doubles when sculpting
July 29, 2010, 06:37 (GMT)
* Fix: inverted the f-key overlay to match the other overlays
July 29, 2010, 06:19 (GMT)
* Fix crash when hitting f-key
* quieted lots of warnings in wm_operators.c
July 29, 2010, 04:33 (GMT)
=== Improvements to Brush Cursor ===

== Symmetry Dots ==
When the on-surface brush is enabled a dot now appears where each symmetrical dab will act
* Note: the normal brush does not have dots yet because they are not as nice to implement without a depth buffer

== Improvement of Fixed Texture Overlay ==
* The fixed overlay is improved so that it shows exactly which parts of the texture will be projected
* The fixed overlay disappears when sculpting so that it doesn't obscure the object

* Note: the tiled mode overlay does not disappear atm due to problems with its interaction with partial overdraw
* Note: wrap mode does not have an overlay at the moment due to the complication of implementing it
* Fix: turning tiled overlay off and on or adjusting the alpha didn't immediately take effect
* Fix: fixed texture overlay + rake had artifacts caused by bad clamping
July 29, 2010, 03:20 (GMT)
== VPaint ==

More fixes and cleanups

* Removed unused parameters in vpaint
* Use more of paint stroke in vpaint
* Partial fix of anchored brush in vpaint, doesn't restore colors yet though
* Fixed smooth stroke

TODO:
* Color restore for vpaint

July 29, 2010, 01:16 (GMT)
== VPaint ==

* Bugfix: don't start until mouse goes over the mesh

July 29, 2010, 00:47 (GMT)
== Paint ==

* Moved a bunch more sculpt stroke stuff into paint stroke
* Made all the sculpt stroke UI visible for vpaint too
* Most of sculpt's stroke features work in vpaint now

TODO:
* Drag dot for vpaint
* Anchored for vpaint
* Smooth stroke broken
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021