August 1, 2010, 00:01 (GMT) |
* Fix: some sculpt tools were not working with new wrap texture mapping mode * Fix: anchored stroke cursor was not drawing properly |
July 31, 2010, 03:52 (GMT) |
== Texture Overlay for Wrap Texture Mode == * Wrap mode now has a texture overlay. * Also, wrap texture mode has been enabled for all tools now, but it does not seem to be working properly for all of them as of yet. |
July 31, 2010, 00:15 (GMT) |
== Multires == * Separate mdisp re-allocation from customdata realloc |
July 30, 2010, 23:45 (GMT) |
== VPaint/Multires == Added a function to apply multires colors as regular mcols; used when applying multires modifier and rendering |
July 30, 2010, 22:10 (GMT) |
== VPaint == * Added an operator to convert vcols to texture; works for multires vcols too * Still has some seam issues, need to do more intelligent bleeding * Current UI is a menu item in the Image menu (Vertex Colors to Texture) |
July 30, 2010, 17:18 (GMT) |
Render Branch: code tweak, revert splitting up of ShadeInput, didn't work out well and ended up mostly being confusing. |
July 30, 2010, 15:20 (GMT) |
== Paint == * Refactored paint mask undo to support any customdata type * Automatically make layer multires when adding vcols to a multires mesh in vpaint mode * Fixed vcol multires toggle so that it updates the dm TODO: * Add paint undo for vcol layers |
July 30, 2010, 12:02 (GMT) |
Render Branch: code tweak to Render struct. |
July 30, 2010, 11:26 (GMT) |
Fix for #23006: approximate AO/env/indirect used averaged subpixel location which could give light leaks, this uses same trick as raytracing to fix it. |
July 30, 2010, 05:51 (GMT) |
July 30, 2010, 01:27 (GMT) |
== VPaint == * Switched vpaint to use paint/pbvh undo system TODO: * Undo for adding/removing color layers |
July 30, 2010, 00:55 (GMT) |
== Paint/PBVH == Undo refactor * Renamed sculpt_undo.c to pbvh_undo.c * Modified node push take a flag (PBVHUndoFlag) that controls what data gets pushed * Changed sculpt code to only push coords, changed masking to only push paint masks * Added undo code to save/restore mcols too, but not used yet * Fixed a weight paint crash |
July 29, 2010, 20:59 (GMT) |
startup.blend.c got corrupted by a previous merge |
July 29, 2010, 08:08 (GMT) |
* f-key for on surface brush now uses the same overlay for fixed mode so that the texture is consistent with the on surface brush * tiled overlay now disappears when sculpting * transparency of brush doubles when sculpting |
July 29, 2010, 06:37 (GMT) |
* Fix: inverted the f-key overlay to match the other overlays |
July 29, 2010, 06:19 (GMT) |
* Fix crash when hitting f-key * quieted lots of warnings in wm_operators.c |
July 29, 2010, 04:33 (GMT) |
=== Improvements to Brush Cursor === == Symmetry Dots == When the on-surface brush is enabled a dot now appears where each symmetrical dab will act * Note: the normal brush does not have dots yet because they are not as nice to implement without a depth buffer == Improvement of Fixed Texture Overlay == * The fixed overlay is improved so that it shows exactly which parts of the texture will be projected * The fixed overlay disappears when sculpting so that it doesn't obscure the object * Note: the tiled mode overlay does not disappear atm due to problems with its interaction with partial overdraw * Note: wrap mode does not have an overlay at the moment due to the complication of implementing it * Fix: turning tiled overlay off and on or adjusting the alpha didn't immediately take effect * Fix: fixed texture overlay + rake had artifacts caused by bad clamping |
July 29, 2010, 03:20 (GMT) |
== VPaint == More fixes and cleanups * Removed unused parameters in vpaint * Use more of paint stroke in vpaint * Partial fix of anchored brush in vpaint, doesn't restore colors yet though * Fixed smooth stroke TODO: * Color restore for vpaint |
July 29, 2010, 01:16 (GMT) |
== VPaint == * Bugfix: don't start until mouse goes over the mesh |
July 29, 2010, 00:47 (GMT) |
== Paint == * Moved a bunch more sculpt stroke stuff into paint stroke * Made all the sculpt stroke UI visible for vpaint too * Most of sculpt's stroke features work in vpaint now TODO: * Drag dot for vpaint * Anchored for vpaint * Smooth stroke broken |
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