Blender Git Commits

Blender Git commits from all branches.

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July 14, 2010, 10:54 (GMT)
* bug fix: [ and ] didn't resize unified size
* quieted some warnings
July 14, 2010, 10:02 (GMT)
July 14, 2010, 09:47 (GMT)
* merged with head 30237-30299
July 14, 2010, 09:31 (GMT)
* do_mesh_smooth_brush allocated proxy even though it doesn't use it
July 14, 2010, 08:29 (GMT)
* syntax error in space_view3d_toolbar.py
* removed wax brush
July 14, 2010, 07:35 (GMT)
* changed default pinch factor 0.5f
* changed control for pinch factor to simply read 'Pinch'
July 14, 2010, 07:23 (GMT)
* 'front face only' now uses the current sculpt plane
* inflate, pinch, and smooth should not show the sculpt plane selector
* inflate, pinch, and smooth use the view normal when 'front face only' is enabled
July 14, 2010, 07:04 (GMT)
July 14, 2010, 06:27 (GMT)
* removed strength multiplier. the limit on strength is a soft limit, the hard limit is 10
* moved variables used to draw brush from Brush to Sculpt, there only needs to be one copy of these at a time, not one set per brush
* bumped up sub file version number so any files saved can be differentiated from older files. I expect this to be a vert short lived thing as the file version should jump with the upcoming 253 release
* removed 'duplicate brush' button and made the + button duplicate the current brush (or create a new brush if all are deleted)
* changed some defaults for new brushes
* do_versions and init_userdef_do_versions do some sanity checking and set defaults values new in this branch
July 13, 2010, 22:26 (GMT)
July 13, 2010, 21:07 (GMT)
* removed OPTYPE_REGISTER from curve preset operator
July 13, 2010, 20:59 (GMT)
* added argument to rna_Paint_is_on_surface_brush_capable so it would compile with gcc
July 13, 2010, 17:45 (GMT)
remove temp hack, recent merge fixed this.
July 13, 2010, 16:11 (GMT)
July 13, 2010, 12:54 (GMT)
workaround for metaball eternal loop, looking into the bug now but this at least makes metaballs in set scenes usable.
July 13, 2010, 12:27 (GMT)
Render Branch: restore behavior that when material ambient is zero, the
material is also skipped in the AO pass. Not really correct but avoids
performance bottleneck rendering AO for hair.

July 13, 2010, 10:04 (GMT)
July 13, 2010, 09:41 (GMT)
July 13, 2010, 08:31 (GMT)
== Front Faces Only ==
Turning on 'front faces only' causes the brush to only effect vertexes that have normals facing the viewer. This is useful for sculpting thin objects where you do not want the other side of the object effected by the brush
July 13, 2010, 04:58 (GMT)
* made the on-surface brush a configuration option
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021