July 29, 2008, 15:27 (GMT) |
Revision 71e539d by Diego Borghetti July 28, 2008, 22:54 (GMT) |
branches/blender-2.47 Merge from trunk: Revision: 15854 |
Revision 565d1ee by Diego Borghetti July 28, 2008, 19:31 (GMT) |
branches/blender-2.47 Merge from trunk: Revision: 15835 Revision: 15843 |
July 28, 2008, 14:35 (GMT) |
Revision 74ba250 by Diego Borghetti July 28, 2008, 02:05 (GMT) |
branches/blender-2.47 Merge from trunk: Revision: 15756 Revision: 15758 Revision: 15766 Revision: 15768 Revision: 15769 Revision: 15772 (Only constraint mesh-targets) Revision: 15775 Revision: 15776 Revision: 15787 Revision: 15803 Revision: 15805 |
July 27, 2008, 20:09 (GMT) |
Removed old multires file write code. |
July 27, 2008, 20:01 (GMT) |
Removed mdisps from the default customdata of derivedmeshes since it's no longer needed. Fixes putting, e.g., a smooth modifier after multires. |
July 27, 2008, 19:53 (GMT) |
July 27, 2008, 19:21 (GMT) |
Somewhat hacky support for undo in sculptmode; does a copy of MVert DerivedMesh data when pushing undo, but not for regular save/load. |
July 26, 2008, 15:38 (GMT) |
July 26, 2008, 04:36 (GMT) |
July 25, 2008, 10:55 (GMT) |
Apricot Branch: bugfix, don't let material ipo's update the obcolor in the game engine, otherwise there's two ipo's updating the same value, and which one is the final value is undefined. |
July 25, 2008, 05:39 (GMT) |
More speed/memory improvements to multires update. |
Revision 0fb0610 by Diego Borghetti July 25, 2008, 03:34 (GMT) |
branches/blender-2.47 Merge from trunk: Revision: 15704 Revision: 15707 Revision: 15726 Revision: 15748 Revision: 15751 |
July 25, 2008, 03:13 (GMT) |
Reduced the multires memory usage a bit during level creation and level update. |
July 24, 2008, 22:49 (GMT) |
Removed some unneeded data copies made in MultiresDM. |
July 24, 2008, 21:50 (GMT) |
Removed some unused data/functions from the MultiresDM |
July 24, 2008, 21:36 (GMT) |
Minor cleanup of some unused multires data |
July 24, 2008, 18:00 (GMT) |
Apricot Branch: GLSL ==================== * Added ObColor support, though it works different than for TexFaces. It used a new ObColor option in the materials, which will modulate the final color/alpha with the object color and alpha, also works in the render engine. * Made GLSL check the ZTransp flag. A material is now only drawn transparent if this flag is enabled, a bit more consistent with the render engine. * Fix for bug #17359: crash related subsurf + editmode GLSL. |
July 24, 2008, 07:06 (GMT) |
|
|
|


Master Commits
MiikaHweb | 2003-2021