June 8, 2008, 20:47 (GMT) |
ipo ghosting option, request from venomgfx to help adjusting ipos with a reference to the original (enable in the view menu -> Ghost Editmode) |
June 8, 2008, 20:43 (GMT) |
June 8, 2008, 02:38 (GMT) |
edge loop side/del uv only worked with a maximum of 4 faces connected to a vert. now make a list that can have any number of face/uvs. |
June 8, 2008, 01:00 (GMT) |
evil tri-count stats, game people want, counts tri's while drawing, but no other fast way to do this. |
June 7, 2008, 18:19 (GMT) |
flag name should be UVCALC_TRANSFORM_CORRECT rather then UVCALC_NO_TRANSFORM_CORRECT |
June 7, 2008, 17:48 (GMT) |
Option to correct for UV distortion when edge sliding when the surrounding faces share the same UV location (else uv interpolation is ignored for that vert). Enable this from the UV Calculation panel, "Transform Correction" button. This also means deleting edge loops keeps uvs where possible (even when Transform Correction isnt enabled). Works for multiple UV layers. |
June 7, 2008, 17:39 (GMT) |
June 6, 2008, 02:21 (GMT) |
Merged with trunk (15144) |
June 5, 2008, 23:01 (GMT) |
missed this file |
June 5, 2008, 22:18 (GMT) |
Revision 13a2341 by Diego Borghetti June 5, 2008, 00:46 (GMT) |
branches/blender-2.47 Merge from trunk: Revision: 15113 Revision: 15123 Revision: 15125 |
June 4, 2008, 21:29 (GMT) |
Apricot Branch: add -fvisibility=hidden if supported, to prevent conflicts with bullet symbols used by b2cs. Note msvc does this already. Support was added to Make/CMake/Scons, though it's pretty ugly code with shell commands, couldn't figure out how to do it nicer. |
June 4, 2008, 16:41 (GMT) |
June 4, 2008, 15:06 (GMT) |
venomgfx needs a center other then 0.5 for some UV maps, use the 2d cursor as a temp soluition |
June 4, 2008, 14:57 (GMT) |
UV transform X axis mirror |
June 4, 2008, 12:32 (GMT) |
June 4, 2008, 12:27 (GMT) |
experemental support for key up events with space handelers. |
Revision 2c19984 by Diego Borghetti June 4, 2008, 00:35 (GMT) |
branches/blender-2.47 Merge from trunk: Revision: 15096 Revision: 15110 |
June 3, 2008, 10:05 (GMT) |
undo temp change to try and solve [#13605] GameEngine corrupts Pose data |
June 3, 2008, 09:42 (GMT) |
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