Blender Git Commit Log
Git Commits -> Revision 0052cbe
Revision 0052cbe by Brecht Van Lommel (master) February 28, 2012, 16:44 (GMT) |
Cycles: support for mask layers in render layer, this has the same effect as assigning holdout shaders to every object in the specified layers. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Passes#Layers |
Commit Details:
Full Hash: 0052cbed0dadafce44f818d3d2016254c3d914d0
SVN Revision: 44520
Parent Commit: aecff24
Lines Changed: +55, -56
7 Modified Paths:
/intern/cycles/blender/addon/ui.py (+4, -7) (Diff)
/intern/cycles/blender/blender_mesh.cpp (+6, -4) (Diff)
/intern/cycles/blender/blender_object.cpp (+5, -2) (Diff)
/intern/cycles/blender/blender_sync.cpp (+18, -36) (Diff)
/intern/cycles/blender/blender_sync.h (+5, -7) (Diff)
/intern/cycles/render/scene.h (+1, -0) (Diff)
/intern/cycles/render/shader.cpp (+16, -0) (Diff)
/intern/cycles/blender/blender_mesh.cpp (+6, -4) (Diff)
/intern/cycles/blender/blender_object.cpp (+5, -2) (Diff)
/intern/cycles/blender/blender_sync.cpp (+18, -36) (Diff)
/intern/cycles/blender/blender_sync.h (+5, -7) (Diff)
/intern/cycles/render/scene.h (+1, -0) (Diff)
/intern/cycles/render/shader.cpp (+16, -0) (Diff)