Blender Git Commit Log

Git Commits -> Revision 005ab5c

September 6, 2013, 17:59 (GMT)
rigidbody: Add activation types

Now users can specify how object can be activated.
Right now only two options work:
Collision: bodies are activated on collision with other bodies
Trigger: bodies are activated on collision with trigger objects

TODO: implement activation based on time.

Commit Details:

Full Hash: 005ab5cbe496927a308ac73dd767044694893b82
SVN Revision: 59896
Parent Commit: ce72647
Lines Changed: +45, -6

6 Modified Paths:

/intern/rigidbody/RBI_api.h (+1, -0) (Diff)
/intern/rigidbody/rb_bullet_api.cpp (+14, -1) (Diff)
/release/scripts/startup/bl_ui/properties_physics_rigidbody.py (+3, -0) (Diff)
/source/blender/blenkernel/intern/rigidbody.c (+1, -0) (Diff)
/source/blender/makesdna/DNA_rigidbody_types.h (+11, -3) (Diff)
/source/blender/makesrna/intern/rna_rigidbody.c (+15, -2) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021