Blender Git Commit Log
Git Commits  -> Revision 005ab5c
		
			
			
		
| Revision 005ab5c by Sergej Reich (soc-2013-rigid_body_sim) September 6, 2013, 17:59 (GMT) | 
| rigidbody: Add activation types Now users can specify how object can be activated. Right now only two options work: Collision: bodies are activated on collision with other bodies Trigger: bodies are activated on collision with trigger objects TODO: implement activation based on time. | 
Commit Details:
Full Hash: 005ab5cbe496927a308ac73dd767044694893b82
SVN Revision: 59896
Parent Commit: ce72647
Lines Changed:  +45,  -6
6 Modified Paths:
/intern/rigidbody/RBI_api.h (+1, -0) (Diff)
/intern/rigidbody/rb_bullet_api.cpp (+14, -1) (Diff)
/release/scripts/startup/bl_ui/properties_physics_rigidbody.py (+3, -0) (Diff)
/source/blender/blenkernel/intern/rigidbody.c (+1, -0) (Diff)
/source/blender/makesdna/DNA_rigidbody_types.h (+11, -3) (Diff)
/source/blender/makesrna/intern/rna_rigidbody.c (+15, -2) (Diff)
/intern/rigidbody/rb_bullet_api.cpp (+14, -1) (Diff)
/release/scripts/startup/bl_ui/properties_physics_rigidbody.py (+3, -0) (Diff)
/source/blender/blenkernel/intern/rigidbody.c (+1, -0) (Diff)
/source/blender/makesdna/DNA_rigidbody_types.h (+11, -3) (Diff)
/source/blender/makesrna/intern/rna_rigidbody.c (+15, -2) (Diff)


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