Blender Git Commit Log
Git Commits -> Revision 0060be6
Revision 0060be6 by Ton Roosendaal (master) December 19, 2003, 15:23 (GMT) |
More render stuff: - added 'Mapping to" channel "RayMirror", to control mirror with texture - fixed bug in using mirror-rgb as texture channel... this is cumbersome because it is abused by Envmap in a not nice way. Fixing the abuse will cause compatibility errors, which can be fixed when we up release # to 2.32. - added "Translucency", which is nothing else than allowing another shading pass for the backside of a face (with normal inverted). This is interesting for all kinds of situations where you want light from behind to 'shine through'. Also works to reduce dark areas in unlighted parts of rendering transparent faces. Light from behind on transparent red window should make it glowing some, right?! - added texture channel for this as well - Reorganized Material Panels to reveil some consistancy where buttons can be found. Not perfect yet, but at least all options for Shaders and options for Mirror & Transparency now are together. This gives some space in Shader Panel for nice expansion. |
Commit Details:
Full Hash: 0060be66035a13939f7d9f8f8e27170c709e82f4
SVN Revision: 1743
Parent Commit: 2cac5e0
Lines Changed: +171, -91
5 Modified Paths:
/source/blender/blenkernel/intern/texture.c (+43, -7) (Diff)
/source/blender/makesdna/DNA_material_types.h (+2, -1) (Diff)
/source/blender/render/intern/source/ray.c (+42, -27) (Diff)
/source/blender/render/intern/source/rendercore.c (+12, -0) (Diff)
/source/blender/src/buttons_shading.c (+72, -56) (Diff)
/source/blender/makesdna/DNA_material_types.h (+2, -1) (Diff)
/source/blender/render/intern/source/ray.c (+42, -27) (Diff)
/source/blender/render/intern/source/rendercore.c (+12, -0) (Diff)
/source/blender/src/buttons_shading.c (+72, -56) (Diff)