Blender Git Commit Log
Git Commits -> Revision 00bb836
Revision 00bb836 by Lukas Toenne (master) January 20, 2015, 08:30 (GMT) |
Calculate bending targets based on the direction of previous segments. This makes the bending a truely local effect. Eventually target directions should be based in a local coordinate frame that gets parallel transported along the curve. This will allow non-straight rest shapes for hairs as well as supporting twist forces. However, calculating locally transformed spring forces is more complicated. |
Commit Details:
Full Hash: 00bb836e17de349b7e4f9478b1911f8de8e0b334
Parent Commit: e5ae13b
Lines Changed: +20, -22