Blender Git Commit Log
Git Commits -> Revision 016aca7
Revision 016aca7 by Mike Erwin (master) November 7, 2016, 19:32 (GMT) |
OpenGL: fade other objects during edit mode Right now this only affects other objects in wireframe. The idea is to do something similar for other draw modes, and keep focus on the edit object. As seen at #bcon16 |
Commit Details:
Full Hash: 016aca742724e9b138f6282224c0920a8704af88
Parent Commit: a3277ae
Lines Changed: +17, -7
1 Modified Path:
/source/blender/editors/space_view3d/drawobject.c (+17, -7) (Diff)