Blender Git Commit Log
Git Commits -> Revision 01c75c3
Revision 01c75c3 by Brecht Van Lommel (master) June 1, 2018, 10:00 (GMT) |
Math: optimizations for 4x4x matrix inverse, multiplications. In some heavy rigs matrix inverse can be 10% of computation time. This reduces it to 2% by using Eigen's optimized 4x4 matrix inverse and SSE matrix multiplication. |
Commit Details:
Full Hash: 01c75c3765eb305b1a99b794c1d40ad224b071c6
Parent Commit: 719e782
Lines Changed: +128, -66