Blender Git Commit Log

Git Commits -> Revision 01c75c3

Revision 01c75c3 by Brecht Van Lommel (master)
June 1, 2018, 10:00 (GMT)
Math: optimizations for 4x4x matrix inverse, multiplications.

In some heavy rigs matrix inverse can be 10% of computation time. This
reduces it to 2% by using Eigen's optimized 4x4 matrix inverse and SSE
matrix multiplication.

Commit Details:

Full Hash: 01c75c3765eb305b1a99b794c1d40ad224b071c6
Parent Commit: 719e782
Lines Changed: +128, -66

2 Added Paths:

/intern/eigen/intern/matrix.cc (+56, -0) (View)
/intern/eigen/intern/matrix.h (+40, -0) (View)

5 Modified Paths:

/build_files/cmake/Modules/GTestTesting.cmake (+1, -0) (Diff)
/intern/eigen/CMakeLists.txt (+2, -0) (Diff)
/intern/eigen/eigen_capi.h (+1, -0) (Diff)
/intern/eigen/intern/svd.cc (+3, -0) (Diff)
/source/blender/blenlib/intern/math_matrix.c (+25, -66) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021