Blender Git Commit Log
Git Commits -> Revision 01c8aa1
Revision 01c8aa1 by Alexander Gavrilov (master) July 8, 2020, 08:06 (GMT) |
Apply Modifier: support applying as shape key and keeping the modifier. This can be useful to save the result of a cloth simulation as a shape key without destroying the simulation, so it's possible to e.g. re-run it to get other shapes, or simply use the new shape key to start the simulation already in a draped state. It also makes sense to allow applying as shape key even when the mesh is shared, because the operation itself just adds a shape key. To support this, split the apply operator into Apply and Apply As Shapekey so that they can have different poll callbacks. Differential Revision: https://developer.blender.org/D8173 |
Commit Details:
Full Hash: 01c8aa12a17775cce03106a576f3c498d28131e4
Parent Commit: 7fcb6bc
Lines Changed: +102, -32
5 Modified Paths:
/source/blender/editors/include/ED_object.h (+2, -1) (Diff)
/source/blender/editors/object/object_intern.h (+1, -0) (Diff)
/source/blender/editors/object/object_modifier.c (+85, -25) (Diff)
/source/blender/editors/object/object_ops.c (+1, -0) (Diff)
/source/blender/modifiers/intern/MOD_ui_common.c (+13, -6) (Diff)
/source/blender/editors/object/object_intern.h (+1, -0) (Diff)
/source/blender/editors/object/object_modifier.c (+85, -25) (Diff)
/source/blender/editors/object/object_ops.c (+1, -0) (Diff)
/source/blender/modifiers/intern/MOD_ui_common.c (+13, -6) (Diff)