Blender Git Commit Log
Git Commits -> Revision 031b395
Revision 031b395 by Ton Roosendaal (master) July 27, 2004, 11:29 (GMT) |
Fix for #1476 This is another extreme old one; from before NaN days even! Issue is that shadowbuffers have a bias to prevent faces shadowing itself. To make bias smarter, code was added to adjust bias based on light angle. This correction allowed a factor of 10 times smaller bias, being in many cases much too strong, causing frontally lighted faces becoming too dark. New correction only halves the bias on frontal light, which looks quite more convincing and pretty. |
Commit Details:
Full Hash: 031b39521aa7010744929d4daf8c87f99cd3e455
SVN Revision: 2907
Parent Commit: db7566f
Lines Changed: +3, -2
1 Modified Path:
/source/blender/render/intern/source/shadbuf.c (+3, -2) (Diff)