Blender Git Commit Log
Git Commits -> Revision 0331c77
Revision 0331c77 by Mitchell Stokes (master) April 29, 2012, 17:23 (GMT) |
Fix for [#31166] 2.63 applyRotation() makes Dynamic and Rigid object spin very fast This bug was caused by r45902. CcdPhysicsController::RelativeRotate() was reading 2 values past the input because it was actually being passed a float[12] when it asked for a float[9] by KX_BulletPhysicsController::RelativeRotate(). Now KX_BulletPhysicsController::RelativeRotate() passes in a float[9] like it should have done to begin with. |
Commit Details:
Full Hash: 0331c77df1669b59130c530ff356108421e400a2
SVN Revision: 46085
Parent Commit: 343edf2
Lines Changed: +2, -2
1 Modified Path:
/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp (+2, -2) (Diff)