Blender Git Commit Log

Git Commits -> Revision 03fe244

Revision 03fe244 by Ton Roosendaal (master)
January 4, 2004, 13:27 (GMT)
- changed calculus for area light to use double precision. Using float
already gave noise with area size of 0.1.
Limited buttons to minimum value of 0.01 for area light. For people
who want smaller they can scale it down in 3d, effectively reducing
the energy then as well.

Commit Details:

Full Hash: 03fe244b589f6ffc5f37080f11aa9b109b7e19e6
SVN Revision: 1817
Parent Commit: bf541a5
Lines Changed: +67, -40

4 Modified Paths:

/source/blender/render/intern/include/rendercore.h (+9, -0) (Diff)
/source/blender/render/intern/source/ray.c (+0, -4) (Diff)
/source/blender/render/intern/source/rendercore.c (+55, -33) (Diff)
/source/blender/src/buttons_shading.c (+3, -3) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021