Blender Git Commit Log
Git Commits -> Revision 04b9046
August 11, 2008, 05:23 (GMT) |
* Fix for a bug zanqdo reported in IRC - transparent shadows were not getting correct alpha when cast through node materials - in fact the node tree wasn't being shaded at all. |
Commit Details:
Full Hash: 04b90467c3ab6223c5f24f248c38fd6e03d227e1
SVN Revision: 16052
Parent Commit: f876930
Lines Changed: +6, -1
1 Modified Path:
/source/blender/render/intern/source/rayshade.c (+6, -1) (Diff)