Blender Git Commit Log
Git Commits  -> Revision 04d18b1
		
			
			
		
Revision 04d18b1 by Campbell Barton (master) January 24, 2019, 05:14 (GMT)  | 
DRW: API for own versions of builtin GPU shaders DRW_shader_get_builtin_shader can replace GPU_shader_get_builtin_shader when we need to support clipping. Use this for loose point & wire drawing in object mode, clips edges in lattice edit mode.  | 
Commit Details:
Full Hash: 04d18b117c2f95b0b28df12c9ddac06b018d6236
Parent Commit: 1d908bf
Lines Changed:  +238,  -17
4 Added Paths:
/source/blender/draw/intern/draw_builtin_shader.c (+131, -0)  (View)
/source/blender/draw/intern/draw_builtin_shader.h (+34, -0) (View)
/source/blender/draw/modes/shaders/drw_shader_3D_smooth_color_vert.glsl (+17, -0) (View)
/source/blender/draw/modes/shaders/drw_shader_3D_vert.glsl (+13, -0) (View)
/source/blender/draw/intern/draw_builtin_shader.h (+34, -0) (View)
/source/blender/draw/modes/shaders/drw_shader_3D_smooth_color_vert.glsl (+17, -0) (View)
/source/blender/draw/modes/shaders/drw_shader_3D_vert.glsl (+13, -0) (View)


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