Blender Git Commit Log

Git Commits -> Revision 05cec80

Revision 05cec80 by Michel Selten (master)
July 16, 2003, 18:23 (GMT)
* Updated the auto* build system to compile again.
SoundSystem has been moved from source/gameengine to intern. This was needed
because functionality from SoundSystem was needed by
source/blender/src/editsound.c.
* Removed the option for the openal check in configure.ac. It's needed now by
SoundSystem
* Removed the functionality for checking if 'noaudio' was provied on the
commandline. Now audio is default on.

Commit Details:

Full Hash: 05cec8089346ce18a957487079668c2d8382a578
SVN Revision: 1047
Parent Commit: fbdc3ca
Lines Changed: +9, -24

3 Modified Paths:

/intern/SoundSystem/fmod/SND_FmodDevice.cpp (+3, -9) (Diff)
/intern/SoundSystem/intern/SND_Scene.cpp (+3, -5) (Diff)
/intern/SoundSystem/openal/SND_OpenALDevice.cpp (+3, -10) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021