Blender Git Commit Log

Git Commits -> Revision 0626de2

Revision 0626de2 by Brecht Van Lommel (master)
June 14, 2018, 13:50 (GMT)
GPU: consistenly use mipmap on/off in all draw modes.

This is important for good texture paint performance.

Commit Details:

Full Hash: 0626de2033c45c1973f5233ab137098db4b38be3
Parent Commit: 14db989
Lines Changed: +12, -11

7 Modified Paths:

/source/blender/draw/engines/workbench/workbench_deferred.c (+2, -2) (Diff)
/source/blender/draw/engines/workbench/workbench_forward.c (+2, -2) (Diff)
/source/blender/draw/intern/draw_manager_data.c (+1, -1) (Diff)
/source/blender/draw/modes/object_mode.c (+1, -1) (Diff)
/source/blender/draw/modes/paint_texture_mode.c (+2, -2) (Diff)
/source/blender/gpu/GPU_texture.h (+1, -1) (Diff)
/source/blender/gpu/intern/gpu_draw.c (+3, -2) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021