Blender Git Commit Log
Git Commits -> Revision 0626de2
Revision 0626de2 by Brecht Van Lommel (master) June 14, 2018, 13:50 (GMT) |
GPU: consistenly use mipmap on/off in all draw modes. This is important for good texture paint performance. |
Commit Details:
Full Hash: 0626de2033c45c1973f5233ab137098db4b38be3
Parent Commit: 14db989
Lines Changed: +12, -11
7 Modified Paths:
/source/blender/draw/engines/workbench/workbench_deferred.c (+2, -2) (Diff)
/source/blender/draw/engines/workbench/workbench_forward.c (+2, -2) (Diff)
/source/blender/draw/intern/draw_manager_data.c (+1, -1) (Diff)
/source/blender/draw/modes/object_mode.c (+1, -1) (Diff)
/source/blender/draw/modes/paint_texture_mode.c (+2, -2) (Diff)
/source/blender/gpu/GPU_texture.h (+1, -1) (Diff)
/source/blender/gpu/intern/gpu_draw.c (+3, -2) (Diff)
/source/blender/draw/engines/workbench/workbench_forward.c (+2, -2) (Diff)
/source/blender/draw/intern/draw_manager_data.c (+1, -1) (Diff)
/source/blender/draw/modes/object_mode.c (+1, -1) (Diff)
/source/blender/draw/modes/paint_texture_mode.c (+2, -2) (Diff)
/source/blender/gpu/GPU_texture.h (+1, -1) (Diff)
/source/blender/gpu/intern/gpu_draw.c (+3, -2) (Diff)