Blender Git Commit Log
Git Commits -> Revision 0641f17
Revision 0641f17 by Nicholas Bishop (master) March 9, 2012, 09:30 (GMT) |
Optimize index buffers for multires drawing in sculpt mode. All multires grids have exactly the same ordering, so rather than allocate a new index buffer for each PBVH node, just allocate one that can be reused for every grid. This requires more draw calls (one per grid rather than one per PBVH node), but less graphics memory. |
Commit Details:
Full Hash: 0641f1723b5a0290d4d67a52d7db66df1be79f61
SVN Revision: 44761
Parent Commit: dfdfa3d
Lines Changed: +65, -37
1 Modified Path:
/source/blender/gpu/intern/gpu_buffers.c (+65, -37) (Diff)