Blender Git Commit Log
Git Commits -> Revision 08a94f9
Revision 08a94f9 by Mitchell Stokes (master) June 16, 2010, 19:07 (GMT) |
BGE: When dynamically loading scenes (bge.logic.LibLoad()) in GLSL mode, the lights in the loaded scene would not affect the current scene and vice versa. To fix this, I've updated to merge code to update the scenes that the shaders are using to the scene being merged into. |
Commit Details:
Full Hash: 08a94f9bbdf74a2d87da5908d919d018445ca222
SVN Revision: 29494
Parent Commit: dd3513e
Lines Changed: +19, -3
5 Modified Paths:
/source/gameengine/Ketsji/BL_BlenderShader.h (+7, -0) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.h (+1, -0) (Diff)
/source/gameengine/Ketsji/KX_Scene.cpp (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_BucketManager.cpp (+9, -1) (Diff)
/source/gameengine/Rasterizer/RAS_BucketManager.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.h (+1, -0) (Diff)
/source/gameengine/Ketsji/KX_Scene.cpp (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_BucketManager.cpp (+9, -1) (Diff)
/source/gameengine/Rasterizer/RAS_BucketManager.h (+1, -1) (Diff)