Blender Git Commit Log

Git Commits -> Revision 09435ec

Revision 09435ec by Janne Karhu (master)
November 2, 2010, 21:16 (GMT)
Oops, particle collisions didn't take simulation subframes into account at all.
* This caused nearly all particles to leak through the collision surface if simulation subframes were used and the collision object was moving.
* In addition to fixing this I also did some more cleanup of the collision code and refined some of the comments.

Commit Details:

Full Hash: 09435ec149b499fabb112114bcdd24a9b3dc6cda
SVN Revision: 32842
Parent Commit: 1300883
Lines Changed: +40, -26

3 Modified Paths:

/source/blender/blenkernel/BKE_particle.h (+3, -1) (Diff)
/source/blender/blenkernel/intern/boids.c (+9, -3) (Diff)
/source/blender/blenkernel/intern/particle_system.c (+28, -22) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021