Blender Git Commit Log

Git Commits -> Revision 094445f

September 21, 2013, 05:11 (GMT)
rigidbody: Use own structure to store mesh data for collision shapes

This gives us better access to the mesh data for collision shapes.
Also should be faster to create.
TODO: look into sharing at least vertex data between collision shape and
derived mesh.

Commit Details:

Full Hash: 094445f973ba090926cab8ce84e7ed638efdba0d
SVN Revision: 60276
Parent Commit: f21f340
Lines Changed: +66, -46

3 Modified Paths:

/intern/rigidbody/RBI_api.h (+3, -1) (Diff)
/intern/rigidbody/rb_bullet_api.cpp (+55, -32) (Diff)
/source/blender/blenkernel/intern/rigidbody.c (+8, -13) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021