Blender Git Commit Log

Git Commits -> Revision 0947c97

Revision 0947c97 by Mike Erwin (master)
April 8, 2017, 05:19 (GMT)
OpenGL: use PRIM instead of GL enum everywhere else

Well, everywhere that uses Gawain for drawing. Places that call OpenGL directly still use GL enums.

Part of T49043

Commit Details:

Full Hash: 0947c97fade7a5400e22d85b1f61c5a0f552976a
Parent Commit: 1de6169
Lines Changed: +91, -102

10 Modified Paths:

/source/blender/blenkernel/intern/mesh_render.c (+13, -13) (Diff)
/source/blender/draw/intern/draw_cache.c (+27, -27) (Diff)
/source/blender/draw/intern/draw_manager.c (+1, -1) (Diff)
/source/blender/editors/interface/interface_draw.c (+2, -2) (Diff)
/source/blender/editors/space_view3d/drawarmature.c (+7, -7) (Diff)
/source/blender/editors/space_view3d/drawobject.c (+26, -37) (Diff)
/source/blender/editors/uvedit/uvedit_smart_stitch.c (+9, -9) (Diff)
/source/blender/gpu/intern/gpu_batch.c (+2, -2) (Diff)
/source/blender/gpu/intern/gpu_compositing.c (+2, -2) (Diff)
/source/blender/windowmanager/manipulators/intern/wm_manipulator.c (+2, -2) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021