Blender Git Commit Log
Git Commits -> Revision 0a7767d
Revision 0a7767d by Brecht Van Lommel (master) September 18, 2008, 01:46 (GMT) |
Fix for bug #3858: the game engine mouse focus sensor did not work correct if there was more than one camera. It shoots rays from the active camera, but used the viewport from whichever camera was drawn last, now it uses the correct vieport. |
Commit Details:
Full Hash: 0a7767d597dc92727a64fae676cbf03c9ef17915
SVN Revision: 16589
Parent Commit: 3bf0a6f
Lines Changed: +24, -17
7 Modified Paths:
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+1, -1) (Diff)
/source/gameengine/Converter/KX_ConvertSensors.cpp (+2, -0) (Diff)
/source/gameengine/Converter/KX_ConvertSensors.h (+1, -0) (Diff)
/source/gameengine/Ketsji/KX_KetsjiEngine.cpp (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_KetsjiEngine.h (+2, -1) (Diff)
/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp (+11, -6) (Diff)
/source/gameengine/Ketsji/KX_MouseFocusSensor.h (+4, -6) (Diff)
/source/gameengine/Converter/KX_ConvertSensors.cpp (+2, -0) (Diff)
/source/gameengine/Converter/KX_ConvertSensors.h (+1, -0) (Diff)
/source/gameengine/Ketsji/KX_KetsjiEngine.cpp (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_KetsjiEngine.h (+2, -1) (Diff)
/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp (+11, -6) (Diff)
/source/gameengine/Ketsji/KX_MouseFocusSensor.h (+4, -6) (Diff)