Blender Git Commit Log
Git Commits -> Revision 0d7f7c2
Revision 0d7f7c2 by Ton Roosendaal (master) March 21, 2013, 11:48 (GMT) |
Bug fix #34713 Using MultiSample, the code that inspects Z buffer values fail, like for grease pencil drawing on "Surface". It appears to me that all this depth draw/read code is ignoring gpu offscreen entirely. This should be confirmed by Campbell though :) I'm also quite unsure why this code exists, related to other tools that use depth too (particles, sculpt). Good to mark down for our viewport recode. |
Commit Details:
Full Hash: 0d7f7c253b6898427a67e6a238287186775f3013
SVN Revision: 55462
Parent Commit: 67e54eb
Lines Changed: +10, -1
1 Modified Path:
/source/blender/editors/space_view3d/view3d_draw.c (+10, -1) (Diff)