Blender Git Commit Log
Git Commits -> Revision 0daebd0
Revision 0daebd0 by Brecht Van Lommel (master) January 5, 2011, 12:04 (GMT) |
Fix #25316: distorted subsurf UV in some cases. To counter distortion at seams, we add extra creasing in the UV mesh, to keep it from shrinking, leading to distorted UVs, but this wasn't always working right, so tweaked the conditions. |
Commit Details:
Full Hash: 0daebd0ed6e77ef5fd8d4c788d6e73572d9e98b8
SVN Revision: 34094
Parent Commit: 288c45d
Lines Changed: +2, -2
1 Modified Path:
/source/blender/blenkernel/intern/CCGSubSurf.c (+2, -2) (Diff)