Blender Git Commit Log
Git Commits -> Revision 10d775d
Revision 10d775d by Joshua Leung (master) June 26, 2011, 14:50 (GMT) |
AnimChannels Filtering Refactor - Part 4 This commit is aimed at cleaning up the filtering code by changing the filtering idiom/pattern used. While the old code used a "check then do" approach, the new code does a "grab then assimilate". The main benefits are that: * the code duplication that used to exist has now been removed, making it easier to add new channel types for data * a recursive "peeking" ability now means that the old problems with data existing deep in the tree (i.e. figuring out whether a channel should be shown based on whether it will have any descendents) should now work much better than before. In the process, I've found and fixed a few previously unnoticed bugs with how some channels were constructed, so hopefully things work a bit better now. TODO's: * Action-Group filtering stuff hasn't been refactored yet. This was causing some grief in the past, so I still need to check this carefully. * Material Nodes support (missing in trunk) should be easy to slot in now :) |
Commit Details:
Full Hash: 10d775df3d31ce7622ebb74ed7276cff5f1ffe90
SVN Revision: 37826
Parent Commit: 5663d85
Lines Changed: +553, -891