Blender Git Commit Log

Git Commits -> Revision 1102107

Revision 1102107 by Jason Wilkins (soc-2010-jwilkins)
July 4, 2010, 07:52 (GMT)
* I had the stitch mesh code in the wrong place, that is what was causing the weird "cubfication" of the mesh along node boundaries

Commit Details:

Full Hash: 1102107f80d727cbb5d45349a54d0a05a5f691f9
SVN Revision: 29914
Parent Commit: 288e870
Lines Changed: +5, -1

1 Modified Path:

/source/blender/editors/sculpt_paint/sculpt.c (+5, -1) (Diff)
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