Blender Git Commit Log
Git Commits -> Revision 1102107
Revision 1102107 by Jason Wilkins (soc-2010-jwilkins) July 4, 2010, 07:52 (GMT) |
* I had the stitch mesh code in the wrong place, that is what was causing the weird "cubfication" of the mesh along node boundaries |
Commit Details:
Full Hash: 1102107f80d727cbb5d45349a54d0a05a5f691f9
SVN Revision: 29914
Parent Commit: 288e870
Lines Changed: +5, -1
1 Modified Path:
/source/blender/editors/sculpt_paint/sculpt.c (+5, -1) (Diff)