Blender Git Commit Log
Git Commits -> Revision 1165cde
Revision 1165cde by Ton Roosendaal (master) April 11, 2006, 09:52 (GMT) |
#bugfix #3659 Zero-sized bones in an Armature didn't result in a stable rest position. This caused bones to rotate to random positions on each editmode exit. This commit will automatically remove such bones on exit editmode now, and adds a warning print for it. I've tried to code exception handling for zero-sized bones, but this is just too hard to get stable. Better to define by default that Bones always should have a length. Typically zero-sized bones only get added by accident, for example while ctrl+clicking new bones. |
Commit Details:
Full Hash: 1165cde62187bad1ee713709845ba9059e048039
SVN Revision: 7253
Parent Commit: 8dbe14b
Lines Changed: +19, -2
1 Modified Path:
/source/blender/src/editarmature.c (+19, -2) (Diff)