Blender Git Commit Log
Git Commits  -> Revision 11cdc2a
		
			
			
		
| Revision 11cdc2a by Campbell Barton (master) June 26, 2008, 12:39 (GMT) | 
| Python API/Game engine fixes, dosn't affect 2.47 * Action FrameProp was checking if the string was true, not that it contained any text. * Added GameObject.getVisible() since there is already a getVisible * Added GameObject.getPropertyNames() Needed in apricot so Franky can collect and throw items in the level without having the names defined elsewhere or modifying his game logic which is stored in a separate blend file. | 
Commit Details:
Full Hash: 11cdc2a002c5baf1a1405e7dc246cacbd2d9392d
SVN Revision: 15359
Parent Commit: ac25593
Lines Changed:  +53,  -8
6 Modified Paths:
/source/gameengine/Converter/BL_ActionActuator.cpp (+1, -1) (Diff)
/source/gameengine/Expressions/Value.cpp (+19, -5) (Diff)
/source/gameengine/Expressions/Value.h (+2, -0) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+15, -0) (Diff)
/source/gameengine/Ketsji/KX_GameObject.h (+3, -0) (Diff)
/source/gameengine/PyDoc/KX_GameObject.py (+13, -2) (Diff)
/source/gameengine/Expressions/Value.cpp (+19, -5) (Diff)
/source/gameengine/Expressions/Value.h (+2, -0) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+15, -0) (Diff)
/source/gameengine/Ketsji/KX_GameObject.h (+3, -0) (Diff)
/source/gameengine/PyDoc/KX_GameObject.py (+13, -2) (Diff)


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