Blender Git Commit Log
Git Commits -> Revision 1231a21
Revision 1231a21 by Hamed Zaghaghi (master) June 28, 2008, 03:18 (GMT) |
BGE 2d-filter, custom shaders now can have depth texture and luminance texture |
Commit Details:
Full Hash: 1231a2171adf1f5ce596eb12a018978bb6a39695
SVN Revision: 15376
Parent Commit: f9ae102
Lines Changed: +109, -32
10 Modified Paths:
/source/blender/makesdna/DNA_actuator_types.h (+5, -3) (Diff)
/source/blender/src/buttons_logic.c (+5, -1) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp (+2, -2) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h (+1, -1) (Diff)
/source/gameengine/Converter/KX_ConvertActuators.cpp (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp (+3, -1) (Diff)
/source/gameengine/GameLogic/SCA_2DFilterActuator.h (+2, -0) (Diff)
/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp (+82, -19) (Diff)
/source/gameengine/Rasterizer/RAS_2DFilterManager.h (+7, -3) (Diff)
/source/gameengine/Rasterizer/RAS_IRenderTools.h (+1, -1) (Diff)
/source/blender/src/buttons_logic.c (+5, -1) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp (+2, -2) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h (+1, -1) (Diff)
/source/gameengine/Converter/KX_ConvertActuators.cpp (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_2DFilterActuator.cpp (+3, -1) (Diff)
/source/gameengine/GameLogic/SCA_2DFilterActuator.h (+2, -0) (Diff)
/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp (+82, -19) (Diff)
/source/gameengine/Rasterizer/RAS_2DFilterManager.h (+7, -3) (Diff)
/source/gameengine/Rasterizer/RAS_IRenderTools.h (+1, -1) (Diff)