Blender Git Commit Log
Git Commits -> Revision 12a8c19
Revision 12a8c19 by Campbell Barton (master) October 16, 2012, 16:04 (GMT) |
un-subdivide bmesh operator, useful for making lower polygon versions of models, can give nicer results then edge collapsing which tends to give a lot of sharp triangles. works on edges and faces, has iteration option to further reduce the poly count. access from the edge menu, under subdivide. example: http://www.graphicall.org/ftp/ideasman42/bmesh_unsubdivide.png |
Commit Details:
Full Hash: 12a8c19956815cda832c87761923f573a4d6b8d3
SVN Revision: 51372
Parent Commit: 617cdb4
Lines Changed: +422, -4
1 Added Path:
/source/blender/bmesh/operators/bmo_unsubdivide.c (+348, -0) (View)
10 Modified Paths:
/release/scripts/startup/bl_ui/space_view3d.py (+1, -0) (Diff)
/source/blender/bmesh/CMakeLists.txt (+1, -0) (Diff)
/source/blender/bmesh/intern/bmesh_core.c (+2, -0) (Diff)
/source/blender/bmesh/intern/bmesh_iterators.h (+1, -1) (Diff)
/source/blender/bmesh/intern/bmesh_opdefines.c (+10, -0) (Diff)
/source/blender/bmesh/intern/bmesh_operators_private.h (+1, -0) (Diff)
/source/blender/editors/mesh/editmesh_select.c (+11, -3) (Diff)
/source/blender/editors/mesh/editmesh_tools.c (+45, -0) (Diff)
/source/blender/editors/mesh/mesh_intern.h (+1, -0) (Diff)
/source/blender/editors/mesh/mesh_ops.c (+1, -0) (Diff)
/source/blender/bmesh/CMakeLists.txt (+1, -0) (Diff)
/source/blender/bmesh/intern/bmesh_core.c (+2, -0) (Diff)
/source/blender/bmesh/intern/bmesh_iterators.h (+1, -1) (Diff)
/source/blender/bmesh/intern/bmesh_opdefines.c (+10, -0) (Diff)
/source/blender/bmesh/intern/bmesh_operators_private.h (+1, -0) (Diff)
/source/blender/editors/mesh/editmesh_select.c (+11, -3) (Diff)
/source/blender/editors/mesh/editmesh_tools.c (+45, -0) (Diff)
/source/blender/editors/mesh/mesh_intern.h (+1, -0) (Diff)
/source/blender/editors/mesh/mesh_ops.c (+1, -0) (Diff)