Blender Git Commit Log

Git Commits -> Revision 12a8c19

Revision 12a8c19 by Campbell Barton (master)
October 16, 2012, 16:04 (GMT)
un-subdivide bmesh operator, useful for making lower polygon versions of models, can give nicer results then edge collapsing which tends to give a lot of sharp triangles.

works on edges and faces, has iteration option to further reduce the poly count.

access from the edge menu, under subdivide.

example: http://www.graphicall.org/ftp/ideasman42/bmesh_unsubdivide.png

Commit Details:

Full Hash: 12a8c19956815cda832c87761923f573a4d6b8d3
SVN Revision: 51372
Parent Commit: 617cdb4
Lines Changed: +422, -4

1 Added Path:

/source/blender/bmesh/operators/bmo_unsubdivide.c (+348, -0) (View)

10 Modified Paths:

/release/scripts/startup/bl_ui/space_view3d.py (+1, -0) (Diff)
/source/blender/bmesh/CMakeLists.txt (+1, -0) (Diff)
/source/blender/bmesh/intern/bmesh_core.c (+2, -0) (Diff)
/source/blender/bmesh/intern/bmesh_iterators.h (+1, -1) (Diff)
/source/blender/bmesh/intern/bmesh_opdefines.c (+10, -0) (Diff)
/source/blender/bmesh/intern/bmesh_operators_private.h (+1, -0) (Diff)
/source/blender/editors/mesh/editmesh_select.c (+11, -3) (Diff)
/source/blender/editors/mesh/editmesh_tools.c (+45, -0) (Diff)
/source/blender/editors/mesh/mesh_intern.h (+1, -0) (Diff)
/source/blender/editors/mesh/mesh_ops.c (+1, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021