Blender Git Commit Log

Git Commits -> Revision 130c41c

Revision 130c41c by Ton Roosendaal (master)
February 19, 2006, 14:55 (GMT)
More compositing goodies.

- Texture Node
Allows to use any Blender Texture block as input for masks or color
blending. The texture node doesn't generate a real image, but adjusts to
the size as mapped with during an operation. So it won't work to use it
as Image input for Blur or Filter nodes.

Note; the Vector inputs for this node only work with manual input now!

- Translation Node
Give any image an offset in X or Y direction

For the Texture node to work, I needed to move the central 'pixel
processor' up one level... to allow differently sized images to merge
and allow 'procedural images' without size.

Temporal image of the day: http://www.blender.org/bf/rt.jpg

Commit Details:

Full Hash: 130c41c7ba02e124adbe609c381b7ff32fa677c3
SVN Revision: 6855
Parent Commit: f624730
Lines Changed: +363, -291

10 Modified Paths:

/source/blender/blenkernel/BKE_node.h (+4, -1) (Diff)
/source/blender/blenkernel/intern/node.c (+12, -0) (Diff)
/source/blender/blenkernel/intern/node_composite.c (+229, -257) (Diff)
/source/blender/blenkernel/intern/object.c (+1, -0) (Diff)
/source/blender/include/butspace.h (+1, -1) (Diff)
/source/blender/include/mydevice.h (+1, -0) (Diff)
/source/blender/src/buttons_shading.c (+14, -4) (Diff)
/source/blender/src/drawnode.c (+87, -24) (Diff)
/source/blender/src/interface.c (+8, -4) (Diff)
/source/blender/src/space.c (+6, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021