Blender Git Commit Log

Git Commits -> Revision 13f49f3

Revision 13f49f3 by Mitchell Stokes (master)
December 26, 2012, 01:25 (GMT)
BGE: Adding a maxJumps to the character controller to adjust how many jumps a character can perform before having to touch the ground. By default this is set to 1, which means a character can only jump once before having to touch the ground again. Setting this to 2 allows for double jumping.

Commit Details:

Full Hash: 13f49f31017f40c137f16183780e1c706598ab2a
SVN Revision: 53324
Parent Commit: 2c38c32
Lines Changed: +110, -23

7 Modified Paths:

/doc/python_api/rst/bge.types.rst (+6, -0) (Diff)
/source/gameengine/Ketsji/KX_CharacterWrapper.cpp (+22, -0) (Diff)
/source/gameengine/Ketsji/KX_CharacterWrapper.h (+2, -0) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp (+42, -19) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.h (+22, -1) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp (+13, -3) (Diff)
/source/gameengine/Physics/common/PHY_ICharacter.h (+3, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021