Blender Git Commit Log

Git Commits -> Revision 149ca13

Revision 149ca13 by Campbell Barton (master)
September 11, 2014, 08:31 (GMT)
Fix non-deterministic editmesh normal orientations

- selecting a boundary edge would randomly point in/outside the face (now point away).
- selecting 3 verts would use the first selected edge as the tangent (now use longest).
- selecting 1 vert betweem edges, uses the edges to define the tangent.

Commit Details:

Full Hash: 149ca1320b183632921c5c06110ee910a768eb93
Parent Commit: 507af00
Lines Changed: +222, -97

3 Modified Paths:

/source/blender/bmesh/intern/bmesh_polygon.c (+20, -14) (Diff)
/source/blender/bmesh/intern/bmesh_polygon.h (+2, -0) (Diff)
/source/blender/editors/transform/transform_orientations.c (+200, -83) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021