Blender Git Commit Log

Git Commits -> Revision 14d7d48

Revision 14d7d48 by Brecht Van Lommel (master)
May 2, 2011, 14:01 (GMT)
Fix #26807: glsl diffuse/specular was not clamping negative values, giving
some inconsistent results with the renderer.

Commit Details:

Full Hash: 14d7d480dfeef8a016a587d616691ede245781c9
SVN Revision: 36444
Parent Commit: 7f4b4bb
Lines Changed: +14, -4

2 Modified Paths:

/source/blender/gpu/intern/gpu_material.c (+4, -4) (Diff)
/source/blender/gpu/intern/gpu_shader_material.glsl (+10, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021