Blender Git Commit Log

Git Commits -> Revision 31cbb60

Revision 31cbb60 by Campbell Barton (apricot)
July 19, 2008, 13:07 (GMT)

Commit Details:

Full Hash: 31cbb6060c556e0690ab697accd4c87e92ad2868
SVN Revision: 15643
Parent Commit: d375882
Lines Changed: +391, -84

33 Modified Paths:

/source/gameengine/Converter/BL_DeformableGameObject.h (+1, -0) (Diff)
/source/gameengine/Converter/KX_ConvertActuators.cpp (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_ILogicBrick.cpp (+4, -1) (Diff)
/source/gameengine/GameLogic/SCA_ILogicBrick.h (+3, -0) (Diff)
/source/gameengine/GameLogic/SCA_IObject.cpp (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_PropertyActuator.cpp (+27, -6) (Diff)
/source/gameengine/GameLogic/SCA_PropertyActuator.h (+5, -3) (Diff)
/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp (+27, -5) (Diff)
/source/gameengine/Ketsji/KX_BulletPhysicsController.h (+5, -2) (Diff)
/source/gameengine/Ketsji/KX_CameraActuator.cpp (+49, -13) (Diff)
/source/gameengine/Ketsji/KX_CameraActuator.h (+6, -2) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+26, -2) (Diff)
/source/gameengine/Ketsji/KX_IPhysicsController.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_OdePhysicsController.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_OdePhysicsController.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_ParentActuator.cpp (+46, -5) (Diff)
/source/gameengine/Ketsji/KX_ParentActuator.h (+5, -2) (Diff)
/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp (+11, -0) (Diff)
/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h (+3, -0) (Diff)
/source/gameengine/Ketsji/KX_Scene.cpp (+51, -24) (Diff)
/source/gameengine/Ketsji/KX_Scene.h (+15, -0) (Diff)
/source/gameengine/Ketsji/KX_SceneActuator.cpp (+43, -2) (Diff)
/source/gameengine/Ketsji/KX_SceneActuator.h (+3, -0) (Diff)
/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_SumoPhysicsController.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_TrackToActuator.cpp (+12, -0) (Diff)
/source/gameengine/Ketsji/KX_TrackToActuator.h (+1, -0) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp (+10, -0) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h (+2, -0) (Diff)
/source/gameengine/SceneGraph/SG_IObject.cpp (+4, -2) (Diff)
/source/gameengine/SceneGraph/SG_IObject.h (+1, -1) (Diff)
/source/gameengine/SceneGraph/SG_Node.cpp (+23, -6) (Diff)
/source/gameengine/SceneGraph/SG_Node.h (+1, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021