Blender Git Commit Log
Git Commits -> Revision 1645e8d
Revision 1645e8d by Joshua Leung (master) January 15, 2007, 01:56 (GMT) |
== VisualRot Keyframing == After extensive testing, I've concluded that VisualRot keyframing didn't work at all for bones. On the other hand, VisualRot for Objects worked fine. Now I've come up with a fix, which should make this actually work for IK/FK switching (I hope). The fix I'm committing is slightly hacky as it tempolarily overwrites the bone's rotation/quat values with the 'visual' ones, inserts keyframes, then resets the values it wrote on before. This hack was needed as for some strange reason, the values being added as keyframes were not the ones that had been derived. Note that on some bones, there will be a little bit of strange rotation after frame changes while their constraints are left on. |
Commit Details:
Full Hash: 1645e8d287fe77f38ac4672c23b2e5b872ed4975
SVN Revision: 9767
Parent Commit: 3318bef
Lines Changed: +24, -5
1 Modified Path:
/source/blender/src/editipo.c (+24, -5) (Diff)