Blender Git Commit Log
Git Commits -> Revision 1864253
Revision 1864253 by Antonis Ryakiotakis (master) January 11, 2015, 20:29 (GMT) |
Fix T43208 material flickering in edit mode. Happens because material setting now occurs in the derived mesh drawing routine as it should. However that means that it also happens during selection and that influenced the drawing state somehow. In 2.72 this did not occur because material setting happened during draw setting (skip or draw) instead of after the draw setting passed (so selection would skip it by use another draw setting function). Of course this violated design but worked. Made it now so backbuffer selection does not enable materials (it's redundant in those cases anyway). This could be ported to a possible 'a' release but as is classic with display code there may be some other places that it could backfire. Tested fix with texture/vertex painting and selection which use backbuffer for both subsurf and regular meshes and it seems to work OK. |
Commit Details:
Full Hash: 1864253db06957ec344e6504b1c33e7f83cdaa99
Parent Commit: 0a5ad65
Lines Changed: +12, -11