Blender Git Commit Log
Git Commits -> Revision 18a8d88
Revision 18a8d88 by Campbell Barton (master) February 11, 2014, 21:48 (GMT) |
Transform: better logic to calculate manipulator normal orientation. Use Z axis for the edge direction for edges and vertex pairs. Issue raised in T38592, now edge select and vert-pairs share logic for calculating orientation and the active vertex determines direction. |
Commit Details:
Full Hash: 18a8d88923e69fad33c29bddd1f67cb1b6790bef
Parent Commit: 38e5861
Lines Changed: +43, -27
1 Modified Path:
/source/blender/editors/transform/transform_orientations.c (+43, -27) (Diff)