Blender Git Commit Log
Git Commits -> Revision 196d30e
Revision 196d30e by Mitchell Stokes (master) August 14, 2013, 23:32 (GMT) |
BGE: The Action Actuator can now make use of additive blending. |
Commit Details:
Full Hash: 196d30e0046088820e240642e318e051e2e69fbc
SVN Revision: 59146
Parent Commit: 9afae77
Lines Changed: +27, -4
6 Modified Paths:
/source/blender/editors/space_logic/logic_window.c (+1, -0) (Diff)
/source/blender/makesdna/DNA_actuator_types.h (+5, -1) (Diff)
/source/blender/makesrna/intern/rna_actuator.c (+13, -1) (Diff)
/source/gameengine/Converter/BL_ActionActuator.cpp (+5, -2) (Diff)
/source/gameengine/Converter/BL_ActionActuator.h (+2, -0) (Diff)
/source/gameengine/Converter/KX_ConvertActuators.cpp (+1, -0) (Diff)
/source/blender/makesdna/DNA_actuator_types.h (+5, -1) (Diff)
/source/blender/makesrna/intern/rna_actuator.c (+13, -1) (Diff)
/source/gameengine/Converter/BL_ActionActuator.cpp (+5, -2) (Diff)
/source/gameengine/Converter/BL_ActionActuator.h (+2, -0) (Diff)
/source/gameengine/Converter/KX_ConvertActuators.cpp (+1, -0) (Diff)