Blender Git Commit Log
Git Commits -> Revision 1b5b899
Revision 1b5b899 by Mike Erwin (master) September 13, 2016, 06:51 (GMT) |
OpenGL: add built-in GPU_SHADER_3D_DEPTH_ONLY We?re discussing several techniques that require a depth pre-pass. |
Commit Details:
Full Hash: 1b5b899228bd63e34dd1c35ada8e0408983b8f38
Parent Commit: ddb1d56
Lines Changed: +46, -28
3 Added Paths:
/source/blender/gpu/shaders/gpu_shader_2D_no_color_vert.glsl (+11, -0) (View)
/source/blender/gpu/shaders/gpu_shader_3D_no_color_vert.glsl (+11, -0) (View)
/source/blender/gpu/shaders/gpu_shader_depth_only_frag.glsl (+6, -0) (View)
/source/blender/gpu/shaders/gpu_shader_3D_no_color_vert.glsl (+11, -0) (View)
/source/blender/gpu/shaders/gpu_shader_depth_only_frag.glsl (+6, -0) (View)
2 Deleted Paths:
/source/blender/gpu/shaders/gpu_shader_2D_uniform_color_vert.glsl (+0, -11)
/source/blender/gpu/shaders/gpu_shader_3D_uniform_color_vert.glsl (+0, -11)
/source/blender/gpu/shaders/gpu_shader_3D_uniform_color_vert.glsl (+0, -11)