Blender Git Commit Log

Git Commits -> Revision 1b5b899

Revision 1b5b899 by Mike Erwin (master)
September 13, 2016, 06:51 (GMT)
OpenGL: add built-in GPU_SHADER_3D_DEPTH_ONLY

We?re discussing several techniques that require a depth pre-pass.

Commit Details:

Full Hash: 1b5b899228bd63e34dd1c35ada8e0408983b8f38
Parent Commit: ddb1d56
Lines Changed: +46, -28

3 Added Paths:

/source/blender/gpu/shaders/gpu_shader_2D_no_color_vert.glsl (+11, -0) (View)
/source/blender/gpu/shaders/gpu_shader_3D_no_color_vert.glsl (+11, -0) (View)
/source/blender/gpu/shaders/gpu_shader_depth_only_frag.glsl (+6, -0) (View)

2 Deleted Paths:

/source/blender/gpu/shaders/gpu_shader_2D_uniform_color_vert.glsl (+0, -11)
/source/blender/gpu/shaders/gpu_shader_3D_uniform_color_vert.glsl (+0, -11)

3 Modified Paths:

/source/blender/gpu/CMakeLists.txt (+3, -2) (Diff)
/source/blender/gpu/GPU_shader.h (+1, -0) (Diff)
/source/blender/gpu/intern/gpu_shader.c (+14, -4) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021