Blender Git Commit Log
Git Commits -> Revision 1d47d66
Revision 1d47d66 by Jens Ole Wund(bjornmose) (master) April 18, 2005, 21:51 (GMT) |
removed my SB hack from particle collision code (which still can't really handle moving targets) leaving 2 bug fixes 1. multiple objects need a reset on cache variable 2. quads always need to be handled as 2 triangles (since they don't need to share a plane) added a collision detecting function in effect.c for SB ( no need to be there, but i did not find a better place ) but should handle 'moving targets' up to 0.2 blender units/frame well .. important info in this case: collision uses 'face normal' to decide if *intrusion* happend uses 'damping' of collision target to slow down movement when *intrusion* happend +some more removing unneeded code in softbody.c |
Commit Details:
Full Hash: 1d47d662f9c6b5a2bcaec90b1a4ff78781107553
SVN Revision: 4275
Parent Commit: 99ee891
Lines Changed: +368, -347