Blender Git Commit Log

Git Commits -> Revision 1d47d66

Revision 1d47d66 by Jens Ole Wund(bjornmose) (master)
April 18, 2005, 21:51 (GMT)

removed my SB hack from particle collision code
(which still can't really handle moving targets)
leaving 2 bug fixes
1. multiple objects need a reset on cache variable
2. quads always need to be handled as 2 triangles
(since they don't need to share a plane)

added a collision detecting function in effect.c for SB
( no need to be there, but i did not find a better place )
but should handle 'moving targets' up to 0.2 blender units/frame

well .. important info in this case:
collision
uses 'face normal' to decide if *intrusion* happend
uses 'damping' of collision target to slow down movement
when *intrusion* happend

+some more removing unneeded code in softbody.c

Commit Details:

Full Hash: 1d47d662f9c6b5a2bcaec90b1a4ff78781107553
SVN Revision: 4275
Parent Commit: 99ee891
Lines Changed: +368, -347

4 Modified Paths:

/source/blender/blenkernel/BKE_effect.h (+5, -0) (Diff)
/source/blender/blenkernel/BKE_softbody.h (+1, -0) (Diff)
/source/blender/blenkernel/intern/effect.c (+265, -29) (Diff)
/source/blender/blenkernel/intern/softbody.c (+97, -318) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021