Blender Git Commit Log
Git Commits -> Revision 1dce678
Revision 1dce678 by Brecht Van Lommel (master) April 19, 2010, 09:38 (GMT) |
Fix problem with limit rotation constraints during transform. This code would convert from quat to matrix and back if the bone had any constraint, but did not normalize the quat first as done in other places, giving a sudden jump when starting transform on some bones with constraints. Two changes: * Normalize quaternion first. * Only do this conversion on bones with limit rotation constraints, instead of all bones with any constraint. |
Commit Details:
Full Hash: 1dce678c2b411e0d2802ce1ff94438ac513e5064
SVN Revision: 28279
Parent Commit: 3b502ca
Lines Changed: +62, -43
1 Modified Path:
/source/blender/editors/transform/transform.c (+62, -43) (Diff)