Blender Git Commit Log

Git Commits -> Revision 1ea9099

Revision 1ea9099 by Ton Roosendaal (master)
February 18, 2006, 14:35 (GMT)
- Restored "dither" option for conversion from float -> byte images.
This now is a post-process option only (used to be in render).
It is only handled within the Imbuf/ module, on conversions from float
to byte rect, which atm mostly happens on saving images.

- Small fix: when using Scene RenderLayer nodes, the speed vectors for
these nodes were not created when that scene had "Do Composite" off.

Commit Details:

Full Hash: 1ea90994744cb95d83717bb7df972c693f9e9583
SVN Revision: 6849
Parent Commit: 7425a8f
Lines Changed: +42, -10

4 Modified Paths:

/source/blender/imbuf/IMB_imbuf_types.h (+2, -1) (Diff)
/source/blender/imbuf/intern/divers.c (+29, -8) (Diff)
/source/blender/render/intern/source/pipeline.c (+8, -1) (Diff)
/source/blender/src/writeimage.c (+3, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021