Blender Git Commit Log

Git Commits -> Revision 1ee970e

Revision 1ee970e by Campbell Barton (master)
April 8, 2009, 17:40 (GMT)
small bge edits
- Only try and remove light objects from the light list.
- Only loop over mesh verts once when getting the bounding box
- dont return None from python attribute localInertia when theres no physics objects. better return a vector still.
- add names to send message PyArg_ParseTuple functions.

Commit Details:

Full Hash: 1ee970e03bb6395ed0c0e884826a8e08b91e97bf
SVN Revision: 19605
Parent Commit: db33320
Lines Changed: +14, -12

4 Modified Paths:

/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+10, -8) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_PythonInit.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_Scene.cpp (+1, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021