Blender Git Commit Log

Git Commits -> Revision 1f8f731

Revision 1f8f731 by Campbell Barton (master)
September 21, 2012, 06:37 (GMT)
calculate sticky wasnt working very well and had a few glites -
updating data was only being done on the active object but sticly was being calculated for the selection.

split this into 2 operators, one that works on the selection and another that operates on the active object - so we can have a button in the mesh panels that calculates sticky.

also note that there was no way to calculate sticky from the UI - perhaps this feature should die a quiet death?

anyway - it works better then it used to for now.

Commit Details:

Full Hash: 1f8f7310e98764f4a0368a4316a70b34941d5166
SVN Revision: 50787
Parent Commit: d88d41b
Lines Changed: +136, -87

6 Modified Paths:

/release/scripts/startup/bl_ui/properties_data_mesh.py (+3, -3) (Diff)
/source/blender/editors/mesh/mesh_data.c (+94, -33) (Diff)
/source/blender/editors/mesh/mesh_intern.h (+3, -2) (Diff)
/source/blender/editors/mesh/mesh_ops.c (+2, -1) (Diff)
/source/blender/render/extern/include/RE_render_ext.h (+4, -3) (Diff)
/source/blender/render/intern/source/convertblender.c (+30, -45) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021