Blender Git Commit Log

Git Commits -> Revision 1fe6d54

Revision 1fe6d54 by Campbell Barton (master)
December 17, 2012, 15:02 (GMT)
fix/workaround [#33493] checker de-select and edge loops

Checker de-select by default would give uneven selection on a circle, this isnt really a bug but the offset used would give unevenly spaced selection even if the 3rd vertex for eg could be evenly selected on a circle.

Change how the offset works so the active element always remains selected when the offset is set to zero, this tends to give more even de-selection.

Commit Details:

Full Hash: 1fe6d543a5f45ddd7d49a0237bfe32e35e86ce5e
SVN Revision: 53086
Parent Commit: 95225cf
Lines Changed: +2, -1

1 Modified Path:

/source/blender/editors/mesh/editmesh_select.c (+2, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021