Blender Git Commit Log
Git Commits -> Revision 1fe6d54
Revision 1fe6d54 by Campbell Barton (master) December 17, 2012, 15:02 (GMT) |
fix/workaround [#33493] checker de-select and edge loops Checker de-select by default would give uneven selection on a circle, this isnt really a bug but the offset used would give unevenly spaced selection even if the 3rd vertex for eg could be evenly selected on a circle. Change how the offset works so the active element always remains selected when the offset is set to zero, this tends to give more even de-selection. |
Commit Details:
Full Hash: 1fe6d543a5f45ddd7d49a0237bfe32e35e86ce5e
SVN Revision: 53086
Parent Commit: 95225cf
Lines Changed: +2, -1
1 Modified Path:
/source/blender/editors/mesh/editmesh_select.c (+2, -1) (Diff)